10 ways bad GRAPHICS can ruin online learning
Bad graphics abound on the web and in online learning. In practice, it’s often an awkward affair with iteration after iteration, but get the art direction and graphics right and
your programme will be lauded and be a better learning experience. All too
often this process is fraught with far too many iterations and conflicts, so here’s
some tips on smoothing that ride and reducing the number of iterations.
1. Avoid gratuitous graphics
1. Avoid gratuitous graphics
The famous BBC editing course warned editors of doing ‘Lord
Privy Seal‘ editing – showing a picture of a Lord, then a toilet then a seal. The
tendency to shove up any old, stock photo or graphic to vaguely reflect the
accompanying text is an absolute plague in online learning. Think in instructional terms
and try to use a ‘relevant’ image, graphic, diagram, graph, quote; anything but illustrative wallpaper.
2. Be wary of cartoon candy
2. Be wary of cartoon candy
Online learning courses are often let down with
inappropriate art direction. Too many go down the easy route of ‘cartoon-candy’. Unless it is some sort of clever adult parody
and you have the skills and budget to do a ‘Simpsons’ of Family Guy’ think
carefully before you start down this route. Adult, even school-age, audiences often
find this form of communication condescending, even patronising.
3. Consistent palette
3. Consistent palette
Art direction is precisely that – an art, so get your palette
sorted. A good palette will calm the learner, focus attention and present a
consistent learning experience. A good graphic artist should be able to present
a limited but relevant palette, with complementary colours. Stick to it.
4. Consistent navigation
4. Consistent navigation
It’s always tempting for the graphic artist to go off on
flights of fancy when it comes to navigation. But the well-researched rule is
that you should stick to classic, conventional and consistent positioning and
icons. Learning programmes should not place an unnecessary burden on the
learning process by confusing learners with fanciful navigation.
5. Still waters run deep
5. Still waters run deep
Just because you can flip, animate, tumble, grow and
generally bugger about with graphic images, doesn’t mean you should. In fact,
in general in learning programmes, avoid these fancy effects. They’re a
cognitive distraction. The worst are little animated icons that constantly move
when you’re trying to read the nearby text, then there’s the horrific
transition madness as the screen explodes like a firework every time you simply
move on. Keep calm and think of the learner. Still waters run deep.
6. Readability
6. Readability
Pay attention to readability. Online learning should not
make reading difficult., so think about width of columns, text colour,
background colour, maximum amount of text within a box. When it comes down to
it – being able to read easily is better than looking good – every time.
7. No text on complex background
7. No text on complex background
To be very specific - do NOT put text on top of a picture or
complex graphic. It makes the text damn difficult to read and that is a bad
thing in learning. Text should be against a plain background, one that gives
high contrast. Research has shown that the best readability results come from
black text on a white background. Mess with this rule at your cost.
8. Proximate labels
8. Proximate labels
Mayer’s research showed that labels and text that are
distant from the graphic or item within a graphic that they refer to, reduces
retention and recall. Put your labels and relevant text next to what it is
meant to reference. Sounds obvious but it’s a rule that’s often broken.
9. DON’T let graphic artists enter text
9. DON’T let graphic artists enter text
This may sound odd but it will chime with every project manager and interactive designer who has spent more than a month in the job. Graphic artists are talented but so are writers and interactive designers. Here’s a rule. Never allow a graphic artist to type in a word, phrase or caption. Make them cut and paste from a text file – even single words. Why? You will save untold amounts of unnecessary corrective iterations, angst and loss of faith. Note that the converse is also true, writers creating graphics.
10. Graphics and team
10. Graphics and team
Graphic production is always iterative, so sit your graphic
artist within the team or at least next to the project manager, writer or
interactive designer. Someone who can meld the learning experience, reduce
errors (iterations) and get the optimal look and feel for the programme without
compromising the learning.
Conclusion
More in this series:
10 bloody
good reasons for using much-maligned text in online learning
10
essential online learning writing tips & psychology behind them
10 stupid
mistakes in design of Multiple Choice questions
10 essential points on use of (recall not recognition) open-responsequestions
10 sound
pieces of advice on use of AUDIO in online learning



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