A friend, Mark Harrison, filmed me for his film on AI and creativity. It made me think - really think. Can AI be creative? Easy to ask and difficult to answer, because it involves complex philosophical, aesthetic and technical issues. Whenever the subject is brought up in conversation, I can feel the visceral reaction among many - that creativity is that last bastion of humanity, what makes us human-all-too-human, and not the domain of machines. Yet...
Problems with definition
Problems with definition
The problem with ‘creativity’ is that it is so difficult to pin down. The word ‘creative’ is a bit like Wittgenstein’s word ‘game’. A game can be a sport, board game, card game, even just bouncing a ball against a wall. It defies exact definition, as words are not defined by dictionaries but use. So it is with ‘creativity’, as it can be the product of a creative work of art, creative play in sport, creative decision making, even creative accounting.
This is also a problem with AI, the phrase created by John McCarthy in 1956. There is no exact mathematical or computing definition for AI and it is many different things. Like ‘Ethics and AI’, “Aesthetics and AI’ suffers from difficulties in definition, anthropomorphism and often a failure to discuss the philosophical complexities of the issue. That, of course, does not prevent us from trying.
Is AI intrinsically creative?
Is AI intrinsically creative?
Language, poetry, music and image generators have used many AI techniques, often in combination, as well as using outside data sources; TAILSPIN, MINSTREL, BRUTUS for storytelling, JAPE, STANDUP create jokes, ASPERA for poetry, AARON, NEvAr, The Painting Fool for visual works of art. In addition, the use of AI in areas such as research, maths, business and other domains could also be seen as intrinsically creative. When problems in these fields are solved in an innovative manner, are these creative acts? There are literally dozens of systems that claim to have produced creative output.
Some AI systems, often combinations of AI techniques, claim creative output, as they can produce, in a controlled or unpredictable manner, new, innovative and useful outputs. Contemporary AI techniques such as neural networks, machine learning and semantic networks, some claim, generate creative output in themselves. Stephen Thaler claims that neural networks and deep learning have already exhibited true creativity, as they are intrinsically creative.
Recently, GPT-2, a model from the not-for-profit OpenAI, showed how potent generative AI can be, producing articles, essays and text from just general queries and requests (see more here). Google’s Deep Dream is another open-source resource that uses neural networks to produce strange psychedelic imagery, used in print and moving images, such as music videos. DeepArt produces new images in the style of famous artists.
Others, however, argue that if software has to be programmed by humans it is by definition not creative, that AI can never be creative in that it can do nothing other than transform inputs into outputs. The rebuttal being that this argument could also be applied to humans. So let’s look at some specific creative domains.
Creativity, AI and language
Creativity, AI and language
There is linguistic creativity using AI around many forms of language, everything from puns, sarcasm, and irony to similes, metaphors, analogies, witticisms and jokes. Sometimes linguistic creativity involves the intensification of existing rules, sometimes the breaking of these rules. Narrative Science and many other companies have been using AI to generate text for sports, financial and other articles. These have been widely syndicated, published, read and evaluated.
Creativity, AI and games
Creativity, AI and games
DeepMind, when it played Space Invaders, did something quite astonishing. It shot up to either side of the screen, around the invaders, so that the space invaders could be attacked from above, something humans hadn’t done. In Chess and GO, we see this a lot. Seemingly odd, unorthodox and surprising moves, that turn out to turning points that win the game, are masterfully creative. Also in computer games such as DOTA-2 AI agents are beating humans in complex team environments.
Creativity, AI and music
Creativity, AI and music
The one area of Computational Creativity that has received most attention is music. Could AI composed music win a Grammy? It hasn’t some argue that one day it could. Classical music, many would say, is a crowning human achievement. It is regarded as high art and its composition creative and complex. Jazz is wonderfully improvisational. Whatever the genre, music has the ability to be transformative and plays a significant role in most of our lives. But can AI compose transformative music?
At a concert in Santa Cruz the audience clapped loudly and politely praised the pieces played. It was a success. No one knew that it had all been composed by AI. Its creator, or at least the author of the composer software, was David Cope, Professor of the University of California, an expert in AI composed music. He developed software called EMI (Experiments in Musical Intelligence) and has been creating AI composed music for decades.
Prof Steve Larson, of the University of Oregon, heard about this concert and was sceptical. He challenged Cope to a showdown, a concert where three pianists would play three pieces, composed by:
1. Bach
2. EMI (AI)
3. Larson himself
Bach was a natural choice as his output is enormous and style distinctive. Larson was certain of the outcome, and in front of a large audience of lecturers, students and music fans, in the University of Oregon concert Hall, they played the three pieces. The result was fascinating. The audience believed that:
1. Bach’s was composed by Larson
2. EMI’s piece was by Bach
3. Larson’s piece composed by EMI.
Interesting result. (You can buy Cope’s album Classical Music Composed by Computer.)
Iamus, named after the Greek god who could understand birdsong, created at the University of Malaga, composed a piece called Transits - Into the Abyss, which was performed by the London Symphony Orchestra in 2012 and also released as an album. Unline Cope's software, Iamus creates original, modern pieces that are not based on any previous style or composer. Their Melamics website has an enormous catalogue of music and has an API to allow you to integrate it into your software. They even offer adaptive music which reacts to your driving habits or lulls you into sleep in bed, by reacting to your body movements.
Further examples of the Turing Test for music have been applied to work by Kulitta at Yale. But is a Turing test really necessary? One could argue that all we’re doing is fooling people into thinking this has been composed by a machine that cheats. Cope has been creating music from computers from 1975, when he used punch cards on a mainframe. He really does believe that computers are creative. Others are not so sure and argue that his AI simply mimics the great work of the past and doesn’t produce new work. Then again, most human composers also borrow and steal from the past. The debate continues, as it should. What we need to do is look beneath the surface to see how AI works when it ‘composes’.
The mathematical nature of harmony and music has been known since the Pre-Socratics and music also has strong connections with mathematics in terms of tempo, form, scales, pitch, transformations, inversions and so on. Its structural qualities makes it a good candidate for AI production.
Remember - AI is not one thing, it is very many things. Most have been used, in some form, to create music. Beyond mimicry, algorithms can be used to make compositional decisions. One of the more interesting phenomena is the idea of improvisation through algorithms that can, in a sense, randomise and play with algorithmic structures, such as Markov chains and Monte Carlo tree decisions, to create, not deterministic outcomes, but compositions that are uniquely generated. Evolutionary algorithms have been used to generate variations that are then honed towards a musical goal. Algorithms can also be combined to produce music. This use of multiple algorithms is not unusual in AI and often plays to the multiple modality of musical structure, playing to different strengths to produce aesthetically beautiful music. In a more recent development, machine learning, presents data to the algorithmic set, which then learns from that data and goes on to refine and produce composed music, bringing an extra layer of compositional sophistication.
We, and all composers, are organisms created from a bundle of organic algorithms over millions of years. These algorithms are not linked to the materials from which you create the composer. Whether the composer is man or machine, music is music. There is no fatal objection to the idea that organic composers can do things that non-organic algorithms will never be able to replicate, even surpass.
Creativity AI and aesthetics
Creativity AI and aesthetics
The AI v human composition of music also opens up several interesting debates within aesthetics. What is art? Does ‘art’ reside in the work of art itself or in the act of appreciation or interrogation by the spectator? Does art need intention by a human artist or can other forms of ‘intelligence’ create art? Does AI challenge the institutional theory of art, as new forms of intelligent creation and judgement are in play? Does beauty itself contain algorithmic acts within our brains that are determined by our evolutionary past? AI opens up new vistas in the philosophy of art that challenge (possibly refute, possibly support) existing theories of aesthetics. This may indeed be a turning point in art. If art can be anything, can it be the product of AI?
This area is rich in innovation and pushes and challenges us to think about what art is and could be. Is the defence of the ‘artist’ or ‘composer’ just a human conceit, built on the libertarian idea of human freedom and sanctity of the individual, that makes us repel from the idea of AI generated music and art? The advent of computers, used by musicians to compose and in live performance, has produced amazing music, some created live, even through ‘live coding’. As in other areas, where AI is delivering real solutions, music is being created that is music and is liked. Early days but it may be that musical composition, with it’s strong grounding in mathematical structures, is one of those things that AI will eventually do as well, if not better, than we mere mortals.
Let’s focus on the question, ‘What is art?’ Is it defined in terms of the:
1. aesthetic effect of the object itself
2. intention of the artist
3. institutional affirmation
1. aesthetic effect of the object itself
2. intention of the artist
3. institutional affirmation
If it is 1. AI created art could be eminently possible, as many AI created works have already been judged to be art.
If 2. and you need intention, then we will have to abandon hope for AI or wait until AI has intention. The Intentional fallacy was written in 1946 and attempted to strip away the intention of the artist. This argument gained momentum in the 1960s with Barthes "death of the author, Foucault's abandonment of the "author function" and Derrida's "nothing but the text".
If it is 3. then the arts community may at some time agree that something created by AI is art. Put it another way, if you define ‘creative’ as something that is, in its essence ‘human’, then by definition you have to be ‘human’ to be creative. Then AI can, logically, never be creative. If, however, we accept that AI is not about copying what it is to be human, we leave room for it being called creative. We see this in technology all the time. We didn’t copy the flapping of bird wings, we invented the airplane,. We didn’t go faster by copying the legs of a cheetah but by inventing the wheel.
If 2. and you need intention, then we will have to abandon hope for AI or wait until AI has intention. The Intentional fallacy was written in 1946 and attempted to strip away the intention of the artist. This argument gained momentum in the 1960s with Barthes "death of the author, Foucault's abandonment of the "author function" and Derrida's "nothing but the text".
If it is 3. then the arts community may at some time agree that something created by AI is art. Put it another way, if you define ‘creative’ as something that is, in its essence ‘human’, then by definition you have to be ‘human’ to be creative. Then AI can, logically, never be creative. If, however, we accept that AI is not about copying what it is to be human, we leave room for it being called creative. We see this in technology all the time. We didn’t copy the flapping of bird wings, we invented the airplane,. We didn’t go faster by copying the legs of a cheetah but by inventing the wheel.
So how do you decide what is art when generating AI output? It is easy to mimic or appropriate existing artworks to create what many regard as pastiches. One fundamental problem here is anthropomorphism. When we say ‘Can AI be creative?’ we may already have anthropomorphized the issue. Our benchmark may already be human capabilities and output, so that creative acts may be limited to human endeavour.
We may, literally, in our language, be unable to envisage creative acts and works beyond our human-all-too-human abilities. What would such a thing be? How would we make that judgement? Some have proposed formal criteria, such as novelty and quality to judge creative outputs. The danger of many systems is that AI has produced lots of works but a human has ‘curated’ so that only the best are selected for scrutiny. Another solution is to posit an equivalent to Turing’s Test. The problem is that this assumes that creativity is a judgment on the work itself, without requiring intention.
Beyond the human
Beyond the human
We seem to want creative technology to be more human but this may be a red herring. It may well be that creativity is that layer that lies just beyond the edge of our normal capabilities – that’s certainly how creative acts are sometimes described, as pushing boundaries. So why not consider acts that come from another source, such as DeepMind, OpenAI or Watson? If AI transcends what it is to be human then we may have to accept that acts of creativity may do the same. Our expectations may have to change. In art we saw this with Duchamp’s urinal (Fountain). Could it be that a Duchamp-like event could take us into the next phase of art history, where it is precisely because it was NOT created by a human that it is considered art – art as a transgressive and transcendental act?
Conclusion
Conclusion
This is a lively field of human inquiry, that has a long way to go. It is easy to jump to conclusions and underestimate the complexity of the issues, which need careful unpacking. We need to be clear in the language we use, the claims we make and the evaluative judgments we make, as it is too easy to come to premature conclusions. Moffat and Kelly (2006) produced evidence that people are biased against machines when making judgments about creativity. Others are too quick to claim that outputs constitute art.
There are several possible futures here, where:
AI plays no role in creative output
AI enhances human creative output
AI produces creative output that is valued, appreciated and bought and accepted as creative by humans
AI creations transcends that of humans and that art becomes the domain of AI
Time and technology will tell…
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