That was my sister!
Now we’ve seen Tron, The Matrix and Minority Report. But nothing, absolutely nothing in the cinema matches the actual experience of virtual reality. When I first slipped the Oculus Rift over my head, even though it was a development kit it was such a blast, such a mind-altering experience. It blew my mind. I knew then, that it could shift consciousness sand that its potential in education, which is all about cognitive change, was immense.
Now we’ve seen Tron, The Matrix and Minority Report. But nothing, absolutely nothing in the cinema matches the actual experience of virtual reality. When I first slipped the Oculus Rift over my head, even though it was a development kit it was such a blast, such a mind-altering experience. It blew my mind. I knew then, that it could shift consciousness sand that its potential in education, which is all about cognitive change, was immense.
Rarely do you come across a piece of tech that you try once and
you know that it will create radical change. That’s what makes this different. VR
is not a gadget it is a medium. It’s moving from 2D to 3D, literally and extra
dimension to your mind. I showed it to everyone I could muster, at conferences,
to companies, at home, at parties, at a nightclub. I even took it to Africa.
Eventually I found funding for two educational simulations in social care and
retail. But there’s a story to tell here.
Mr Luckey
VR goes back to the 50s and 60s and had a rollercoaster ride
for several decades in adventurous, but expensive, applications in the
military, health, gaming and the arts. So Palmer Luckey, Mr Oculus Rift, joined
in at the end of a long journey by researchers and pioneers in VR. He’s honest
about this. What he did was immerse himself in that stuff. He worked with
explorers, like Skip Rizzo and Mark Bolas, just two of many people who
experimented and pushed the technology forward bit by bit. But it was Palmer
who had the focus, drive and foresight to make it happen technically and
commercially.
Good timing
Technology leaps are rarely single pieces of technology. They
use a number of past technologies to create a breakthrough. This happened with
printing, where the screw press, new inks, casting techniques and moveable
type, along with papare, became the print revolution. More recently, the
smartphone is an assembly of technologies, screens, sensors, processors and
batteries, that made them fly off the shelves. When the technologies all work and
the prices are right, you have a volume product. They are ensembles of tech and
it was Luckey who brought together a suit of smart sensors, cheap screens,
optics, processing power and software to get the potential price down to a few
hundred of dollars. To get to presence, the feeling that you really are in
another place, you have to tick off a long list of technical and psychological
problems. Then there’s the graphics cards, 3D graphics packages and skills in
building 3D worlds that have emerged to feed the games, movies, TV and other
worlds. This needs lots of smart people. Oculus assembled those people and had
the money and focus to get it done. This was never possible in a research lab, this
attitude – focus and speed.
What’s also new is that Palmer Luckey had Kickstarter at his
fingertips. That meant quick money. Traditional investment cash suffers from
lag. They often lack vision and the adventurous enthusiasm for tech that you
need for a tech-driven project like this. After a $2.4 m cash pull from
Kickstarter, came the smart move of distributing affordable and not half bad,
developer kits. This created a shitstorm of YouTube, blogger, tech tester and
social media splurge. Demand came from this network, not a corporate marketing
team or professional launch. Almost every gamer or tech-savvy kid knows about
Oculus, although most have never tried one. Demand is already massive.
Zuckerberg arrives
Then, out of the blue, I read that Facebook had bought
Oculus Rift for a cool $2 billion. Remember, this device hadn’t been launched
and has no user base. It’s a prototype. So why buy a piece of kit that has been
around since the 1950s with not a single customer? Well, they saw what I saw
and when a prototype changes your consciousness and literally allows you to see
the future, it’s time to slap the cash on the table. Zuckerberg’s opening
statement impressed me, “Imagine enjoying courtside seat at a game, studying in
a classroom of students and teachers all over the world, or consulting with a
doctor face-to-face – just by putting goggles on in your home.” He gets it.
This is not just a games’ peripheral, it’s a game changer; in education, health
and entertainment.
Why Facebook is a
good partner
1. Missing link
There’s a missing link in this story - Cory Ondrejka - the guy behind Second Life. Guess what, he’s
now Head of Engineering at Facebook. It was Cory who got Zuckerberg hooked.
Remember, at Facebook it’s still a tech-obsessed guy who runs the company, not
some MBA clone. They tried, it, loved it and they bought it. This was a tech to
tech sale – no suits involved. It was that simple.
2. Shock &
awesome
It’s not like buying a population of users. This is pure
tech. Nobody has used it except a bunch of developers on the DK1. It’s driven
by the pure ‘awe’ factor. Try this thing. For once the word ‘Awesome!’ is not
hyperbolic. I’ve demoed this kit to hundreds of people in many countries,
including Africa, and the reaction has been, well, awesome. This was a sale
based on actual experience of the product.
3. Game changer not
games peripheral
It won’t be funnelled into the pure ‘gaming’ world. Facebook
are not a gaming company and have a wider field of view. They see education,
health and social media as major markets. Sony, it’s main, and only real
competitor (at present) is really aiming at the games’ market. They have the
PS4 and future consoles in mind. In fact, Morpheus only works with a PS4.
That’s their game. I’m not criticising that, just saying that Facebook are
playing an entirely different game.
4. Brave new worlds
VR is about creating and entering new worlds, some will be
closed but the real prize are more open worlds where you can meet others, new
forms of world building. It’s this sort of vision we need, not the Microsoft
vision for Kinect (basically low-level gaming) or Apple gadgetry. The only
other company that could have been a contender here was Google. Bu they’re a
platform company. In my view they missed the boat.
5. Head start
Facebook had the vision to create the largest alternative
world we’ve ever seen, inhabited by over 1.5 billion people. That’s one hell of
an existing market. If anyone can make this fly on this scale, it’s Zuckerberg.
He has a head start – 1.5 billion eyeballs. Of course, it’s also a hedge
against seepage, competitors, even disillusionment with Facebook itself. At
some point it will be challenged and they need to move it to higher ground to
defend itself.
6. $2 billion
$2 billion is a lot of cash. It will accelerate research,
recruitment and production. This means getting to market quicker with a product
that is cheap, as it has a greater chance of getting massive volume sales. When
you can sell tens, even hundreds of millions of these things, then £2 billion looks
reasonable.
7. Consumer company
This is a consumer company, driven by the user experience
and the experience is mind blowing. It moves us on into visual and aural worlds
not the world of text and 2D snaps. Facebook is driven by users and their
created content. This is what the Oculus promises, worlds created by and shared
by millions of people. It’s about the opportunity to create things that you
will be gagging to experience. For some, who have never seen VR before, it’s
almost a life changing experience, the idea that you can enter another world
and feel as though you really are there and that it really can induce intense
emotions and sensations. Presence is about being there, not just seeing
something. There’s a world of difference between seeing and being. As a
transformative experience, it is compelling.
8. Not traditional
media
This is way beyond those media folks trapped in 2D. You can
buy as many big screen TVs as you want, even a hokey 3D one. You can go to the
cinema to get a pseudo-immersive experience on an even bigger screen. This is
just upgrading through bigger and bigger screens. The Oculus leap is to wrap a
screen around the back of your head, above and below, put you right inside any
created world. That’s a breakthrough. Gamers get it, those that have tried the
Oculus get it – traditional media companies don’t. It’s just another slot in
their TV shows about gadgets. That’s why a traditional media company couldn’t
handle an Oculus acquisition.
9. We live in a 3D
world, not 2D
Education is a 2D affair. Teaching is 2D subjects taught
using 2D materials, hence the focus on the academic, at the expense of the
vocational. And we wonder why graduates and school leavers are ill-prepared for
the real word – they haven’t been taught about the real world, only a 2D
representation of that world. Education, at last, has an affordable medium in
which any world can be represented and where we can, as the psychology of
learning tells us we should, learn by doing. This leap from 2D to 3D is to
literally add a new dimension to our experience.
10. More than mimicry
This is not mimicry. It’s not about copying the real world,
although that is useful in itself. What really matters is the ability to go
beyond the real. It started in flights sims, where you can repeatedly
experience things you are unlikely to experience in real life, but need to
know, for example repeatedly crashing the plane. It’s about doing the
dangerous, even impossible. Going down to the molecular level, into space, into
psychological realms, even different, induced brain states. It’s aesthetic and
artistic experiences you’ve never had. It’s high-end training in surgery
simulations. It’s prototyping almost anything you buy. It’s travel to places
you’ve never seen and may never see for real. See yourself and experience what
it’s like to be another gender, race or age. It’s just so damn different.
Downsides
Before I get flooded with complaints about Facebook and
privacy, let me anticipate an answer. I’m not one of those people who see
Facebook as a totalitarian monster. I’ve spent years in their world, for free,
and am OK with them knowing something about me. They’ve given me renewed
friendships with people I knew decades ago, new friends around the world, tons
of great content, work, rip-roaring debate, entertainment and a whole load of
stuff that has widened my knowledge of the world and others. That, for me, is a
fair trade. I ‘like’ Facebook and resent then sneering types, who have never
used it but think they know what it is, or use it, then use it to constantly
complain about it. If you don’t like the play – leave the theatre.
Leaving Facebook as evil totalitarian corporate aside, there
are several predictable risks that may befall this deal. First, in catching
this butterfly they may crush it. I don’t think this is likely as Cory Ondrejka
is leading the show and it is not in Facebook’s interest to blow $2 billion on
something they let be destroyed. Second, they may play the wrong game and force
everyone through some dystopian route. This I doubt as we’re not in some David
Eggers novel here. This is real cash and a real business. They want the Oculus
to enhance their business not make people hate them or leave Facebook.
Conclusion
Whatever
the outcome, I hope it succeeds. It was a bold move and I like boldness. I also
like the story, a long, hard trail of research and pioneering work, comes
together through a visionary and crowdsourced investment, taken to the whole
world through a social media company. I want us to escape from Disney, Time
Warner, Murdoch and all the other media companies that try social media and
tech, and usually fail. It’s time to move on and give the new kids on the media
block a chance.
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